Monday, June 30, 2014

Project CollidaScope 6/30/14

It's been a while since I posted on here, but it has also been a while since I've done something much with Project CollidaScope. Since this is my first post about it, I'll go into a little detail. Project CollidaScope is a game I have been working on making for the PC. It aims to be reminiscent of the platformers and adventure games on the N64. It draws inspiration from games like Super Mario 64, Banjo Kazooie, Donkey Kong 64, and even a few lesser known ones like Glover, Rocket, and Tonic Trouble.

I'm currently trying to build the content from the ground up, so that means I'm using my own model/animation/music/etc. formats. I'm doing this to have better control over manipulating them, saving filesize, etc.

As seen above, we have the main (beta) character I designed "Myles" standing in "Bobomb Battlefield" from "Super Mario 64". This is for testing purposes, and will not be in the final design (all content then will be original). The level has been converted to my model format, and there are a few abnormalities, as can be seen, but those will be worked out. For now, an old outdated demo can be seen here:

I'm currently in the process of doing a huge cleanup with the game, and the physics and camera will definitely be changing. One main goal is to keep the game running at least at 60 frames per second at all time.

When the time comes, I would love to port this to multiple platforms.


  1. I can't wait to see the game where it's more playable and has a smoother looking character.

    1. That will hopefully be coming soon. I plan on adding more moves and fleshing out the physics soon.