I'm currently trying to build the content from the ground up, so that means I'm using my own model/animation/music/etc. formats. I'm doing this to have better control over manipulating them, saving filesize, etc.
As seen above, we have the main (beta) character I designed "Myles" standing in "Bobomb Battlefield" from "Super Mario 64". This is for testing purposes, and will not be in the final design (all content then will be original). The level has been converted to my model format, and there are a few abnormalities, as can be seen, but those will be worked out. For now, an old outdated demo can be seen here:
I'm currently in the process of doing a huge cleanup with the game, and the physics and camera will definitely be changing. One main goal is to keep the game running at least at 60 frames per second at all time.
When the time comes, I would love to port this to multiple platforms.